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Resources about VideogamingArticles and websites with information about various aspects of videogaming and public libraries. "40 Developmental Assets for Adolescents." Minneapolis, MN; Search Institute. www.search-institute.org/assets/ Agosto, Denise. "Girls and Gaming: A Summary of the Research with Implications for Practice." Teacher Librarian. Feb. 2004. 31:3. www.girlstech.douglass.rutgers.edu/PDF/GirlsAndGaming.pdf Alessio, Amy. "Teen Summer Reading (and Gaming and Acting and Knitting...)" ILA Reporter. Illinois Library Association. Apr. 2007, 25(2), p. 31. http://ila.org/pub/reporter/vol25no2.pdf Beck, John and Wade, Mitchell. Got Game. Boston, MA: Harvard Business School Press. 2004. Bradley, Ann. "Media-Use Study Finds Youths Increasingly Multi-Tasking." Education Week. Mar. 16, 2005. 24:27. www.edweek.org/ew/articles/2005/03/16/27brief-5.h24.html Cliff, Edwards. "Class Take Out Your Games." Business Week. Feb. 20, 2006. Issue 3972. www.businessweek.com/@@Vtdep4YQ2gtgtR0A/magazine/content/06_08/b3972100.htm Czarnecki, Kelly. "A Revolution in Library Service." School Library Journal. May 2007. 53:5. http://www.schoollibraryjournal.com/article/CA6438272.html?q=revolution+in+library+service Danforth, Elizabeth. "Games, Gaming, and Gamers: Why You Want Them in Your Libraries." BiblioTech. Oct. 2007. http://lsobibliotech.blogspot.com/2007/10/games-gaming-and-gamers-why you-want.html de Zengotita, Thomas, Avrich, Jane, Koster, Ralph, and Johnson, Steven. "Grand Theft Education." Harper's Magazine. Sept. 2006. 313:1876. http://harpers.org/subjects/ThomasDeZengotita "Game Lab to Explore the Intersection of Gaming and Libraries." American Library Association. May 8, 2007. www.ala.org/ala.pressreleases2007/May2007/glpr07.htm; and http://gamelab.syr.edu Gee, James P, Halverson, Richard, Shaffer, David Williamson, and Squire, Kurt R. Video Games and the Future of Learning. Wisconsin Center for Education Research, School of Education, University of Wisconsin-Madison. 2005. www.wcer.wisc.edu Helmrich, Erin V. and Neiburger, Eli. "Video Games as a Service: Hosting Tournaments at Your Library." VOYA. Feb. 2005. Helmrich, Erin V. and Neiburger, Eli. "Video Games as a Service: Three Years Later." VOYA. Jun. 2007. Johnson, Steve. Everything Bad Is Good for You. NY:Riverhead. 2005. Len, Annetta. "Video Games and Simulations as Teaching Tools." Multimedia & Interne t@ Schools. Nov./Dec. 2007. 14:6. Long, Cindy. "Educators Got Game." NEA Today. Oct. 2007. 26:2. Maney, Kevin "Video Games Aren't Necessarily Turning Kids' Brains to Mush." USA Today. Jul. 13, 2005. www.usatoday.com/tech/columnist/kevinmaney/2005-07-12-video-games_x.htm Mayer, Brian. "Gaming, School Libraries and the Curriculum." Library Gamer. Feb. 11, 2008. http://librarygamer.wordpress.com/2008/02/11/gaming-school-libraries-and-the-curriculum/ Neiburger, Eli. "Games... in the Library?" School Library Journal. Jul. 2007. 53.7. Oakley, Trevor. "Circulating Video Games." School Library Journal. Apr. 2008. 54:4. www.schoollibraryjournal.com/article/CA6545437.html "Principles of Learning in Video Games." Gifted Child Today. Spring 2006. 29:2, p.9. Rich, Motoko. "Literacy Debate: Online, R U Really Reading?" New York Times. Jul. 17, 2008. www.nytimes.com/2008/07/27/books/27reading.html?pagewanted=4&ei=5070&en=018a275d92417649&ex=1217995200&emc=eta1 Sannwald, Bill. Videogames in the Modern Public Library: The Who, Why, and How of Providing Videogames for Library Patrons. San Jose State University. n.d. www.gamesetwatch.com/videogames_in_modern_public_library.pdf Scanlon, Jessie. "Getting Serious About Gaming." Business Week Online. Aug. 14, 2007. Schiesel, Seth. "Taking Play Seriously at the Public Library with Young Video Gamers." New York Times. Mar. 22, 2008 www.nytimes.com/2008/03/22/books/22games.html?_r=1&oref=slogin School of Education. "Serious about the Games We Play." University of Wisconsin-Madison. Jun. 12, 2008 www.education.wisc.edu/news/details/2006.aspx?articleid=160&zoneid=1 Shaffer, David Williamson and Gee, James P. How Videogames Help Children Learn. NY: Palgrave Macmillan. 2006. Squire, Kurt and Steinkuehler, Constance. "They Research, Teach, Learn, and Collaborate. So Far Without Libraries." Library Journal. Apr. 15, 2005. www.libraryjournal.com/article/CA516033.html Suellentrop, Chris. "Playing with Our Minds." Wilson Quarterly. Summer 2006 30:3. www.suellentrop.com/chris_suellentrop/2006/10/playing_with_ou.html Summit on Educational Games: Harnessing the Power of Video Games for Learning. Federation of American Scientists, Washington DC. 2006. www.fas.org/gamesummit/ Ward-Crixell, Kit. "Gaming Advocacy." School Library Journal. Sept. 2007. 53:9. www.schoollibraryjournal.com/article/CA6472364.html?q=gaming+2007 Wilson, Heather. "Gaming for Librarians: An Introduction." VOYA. Feb., 2005.
Last updated on 1/6/2009 3:18:57 PM |
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State Superintendent of Public Instruction Tony Evers
Department of Public Instruction, 125 S. Webster Street, P.O. Box 7841, Madison, WI 53707-7841 (800) 441-4563 DPI Home |