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Resources about Videogaming


Articles and websites with information about various aspects of videogaming and public libraries.

"40 Developmental Assets for Adolescents." Minneapolis, MN; Search Institute. www.search-institute.org/assets/

Agosto, Denise. "Girls and Gaming: A Summary of the Research with Implications for Practice." Teacher Librarian. Feb. 2004. 31:3. www.girlstech.douglass.rutgers.edu/PDF/GirlsAndGaming.pdf

Alessio, Amy. "Teen Summer Reading (and Gaming and Acting and Knitting...)" ILA Reporter. Illinois Library Association. Apr. 2007, 25(2), p. 31. http://ila.org/pub/reporter/vol25no2.pdf

Beck, John and Wade, Mitchell. Got Game. Boston, MA: Harvard Business School Press. 2004.

Bradley, Ann. "Media-Use Study Finds Youths Increasingly Multi-Tasking." Education Week. Mar. 16, 2005. 24:27. www.edweek.org/ew/articles/2005/03/16/27brief-5.h24.html

Cliff, Edwards. "Class Take Out Your Games." Business Week. Feb. 20, 2006. Issue 3972. www.businessweek.com/@@Vtdep4YQ2gtgtR0A/magazine/content/06_08/b3972100.htm

Czarnecki, Kelly. "A Revolution in Library Service." School Library Journal. May 2007. 53:5. http://www.schoollibraryjournal.com/article/CA6438272.html?q=revolution+in+library+service

Danforth, Elizabeth. "Games, Gaming, and Gamers: Why You Want Them in Your Libraries." BiblioTech. Oct. 2007. http://lsobibliotech.blogspot.com/2007/10/games-gaming-and-gamers-why you-want.html

de Zengotita, Thomas, Avrich, Jane, Koster, Ralph, and Johnson, Steven. "Grand Theft Education." Harper's Magazine. Sept. 2006. 313:1876. http://harpers.org/subjects/ThomasDeZengotita

"Game Lab to Explore the Intersection of Gaming and Libraries." American Library Association. May 8, 2007. www.ala.org/ala.pressreleases2007/May2007/glpr07.htm; and http://gamelab.syr.edu

Gee, James P, Halverson, Richard, Shaffer, David Williamson, and Squire, Kurt R. Video Games and the Future of Learning. Wisconsin Center for Education Research, School of Education, University of Wisconsin-Madison. 2005. www.wcer.wisc.edu

Helmrich, Erin V. and Neiburger, Eli. "Video Games as a Service: Hosting Tournaments at Your Library." VOYA. Feb. 2005.

Helmrich, Erin V. and Neiburger, Eli. "Video Games as a Service: Three Years Later." VOYA. Jun. 2007.

Johnson, Steve. Everything Bad Is Good for You. NY:Riverhead. 2005.

Len, Annetta. "Video Games and Simulations as Teaching Tools." Multimedia & Interne t@ Schools. Nov./Dec. 2007. 14:6.

Long, Cindy. "Educators Got Game." NEA Today. Oct. 2007. 26:2.

Maney, Kevin "Video Games Aren't Necessarily Turning Kids' Brains to Mush." USA Today. Jul. 13, 2005. www.usatoday.com/tech/columnist/kevinmaney/2005-07-12-video-games_x.htm

Mayer, Brian. "Gaming, School Libraries and the Curriculum." Library Gamer. Feb. 11, 2008. http://librarygamer.wordpress.com/2008/02/11/gaming-school-libraries-and-the-curriculum/

Neiburger, Eli. "Games... in the Library?" School Library Journal. Jul. 2007. 53.7.

Oakley, Trevor. "Circulating Video Games." School Library Journal. Apr. 2008. 54:4. www.schoollibraryjournal.com/article/CA6545437.html

"Principles of Learning in Video Games." Gifted Child Today. Spring 2006. 29:2, p.9.

Rich, Motoko. "Literacy Debate: Online, R U Really Reading?" New York Times. Jul. 17, 2008. www.nytimes.com/2008/07/27/books/27reading.html?pagewanted=4&ei=5070&en=018a275d92417649&ex=1217995200&emc=eta1

Sannwald, Bill. Videogames in the Modern Public Library: The Who, Why, and How of Providing Videogames for Library Patrons. San Jose State University. n.d. www.gamesetwatch.com/videogames_in_modern_public_library.pdf

Scanlon, Jessie. "Getting Serious About Gaming." Business Week Online. Aug. 14, 2007.

Schiesel, Seth. "Taking Play Seriously at the Public Library with Young Video Gamers." New York Times. Mar. 22, 2008 www.nytimes.com/2008/03/22/books/22games.html?_r=1&oref=slogin

School of Education. "Serious about the Games We Play." University of Wisconsin-Madison. Jun. 12, 2008 www.education.wisc.edu/news/details/2006.aspx?articleid=160&zoneid=1

Shaffer, David Williamson and Gee, James P. How Videogames Help Children Learn. NY: Palgrave Macmillan. 2006.

Squire, Kurt and Steinkuehler, Constance. "They Research, Teach, Learn, and Collaborate. So Far Without Libraries." Library Journal. Apr. 15, 2005. www.libraryjournal.com/article/CA516033.html

Suellentrop, Chris. "Playing with Our Minds." Wilson Quarterly. Summer 2006 30:3. www.suellentrop.com/chris_suellentrop/2006/10/playing_with_ou.html

Summit on Educational Games: Harnessing the Power of Video Games for Learning. Federation of American Scientists, Washington DC. 2006. www.fas.org/gamesummit/

Ward-Crixell, Kit. "Gaming Advocacy." School Library Journal. Sept. 2007. 53:9. www.schoollibraryjournal.com/article/CA6472364.html?q=gaming+2007

Wilson, Heather. "Gaming for Librarians: An Introduction." VOYA. Feb., 2005.


For questions about this information, contact Barbara A. Huntington (608) 267-5077

Last updated on 1/6/2009 3:18:57 PM